Steel Battalion: Heavy Armor Archive

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Steel Battalion: Heavy Armor review

Steel Battalion: Heavy Armor was developed by From Software and published by Capcom. It was released on June 19, 2012 and retails for $59.99. A copy was provided for review purposes.

 

When Steel Battalion: Heavy Armor was announced for Kinect, a melody of excitement sung through the air, dancing on the hopes of many that Microsoft’s new toy would get its first heavy-hitting core game. After a teaser trailer hit the web, those enchanting hopes soared high as we received our first glimpse of something that felt truly amazing. After all, who wouldn’t want to pilot a mech tank, known as a VT (or Veet), through a seemingly post-apocalyptic cityscape peppered with a flair of beloved World War II themes? Rendered salivating children by such a promising experience, we let Capcom bamboozle us with something painfully haunting, a reminder of frustration that now collects dust behind the TV stand.

Thrown into the shoes of a mute re-enlisted tank commander, Heavy Armor asks players to coordinate between the Xbox 360 controller and Kinect. Using full-motion functions for button pressing and lever pulling around the tank is supposed to free gamers from the clunky console controller, which ran in the ballpark of $200, which the original Steel Battalion demanded. The Xbox 360 controller, on the other hand, is tasked with the duty of moving and firing the vertical tank. Heavy Armor is one of the first games to attempt to combine and simultaneously use both Kinect and a standard Xbox 360 controller, so new ground is being tread upon here.

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What we are playing: August 12

What we are playing is a weekly column published every Sunday in which various members of our team let the world know which games have had them hooked over the past week and which ones they’re looking forward to.

Ryan Reynolds- I have finally jumped on the Minecraft bandwagon. I picked up the Xbox 360 Edition of the game early in the week and I now know what all the fuss is about. I’m constantly thinking of what I need or want to do next. I’m not a very talented crafter yet, but the game is taking up a lot of my time, and I’m certainly enjoying myself.

Scott Waldyn- It’s begun. I’ve started my descent into Steel Battalion: Heavy Armor. Such a beautiful, vivid and potentially wondrous game designed around a device that can barely track my full-motion lever yanking and button pressing. How many times will I die of “smoke inhalation” (because the game doesn’t register my movements) before I give up? Only time will tell.

Nate Hubler- I’ve been playing two games recently. The first is Fallout 3 and is fantastic. I’ve invested the most time in sneak and lock picking and I’m having a total blast. The second game on the other hand is Battleship. It was at my local library so I chose to check it out based on the poor reviews. I must say it isn’t really horrible, but it is mediocre at the best of times. There are only 7 missions, I’ve done 5 so far, and most are a half hour long. However I’m playing through on hard and that games does in fact get brutally difficult in some points.

Sean Prideaux- My Darksiders “Apocalyptic” run though is going pretty well so far. It’s getting me psyched for Darksiders 2; even if I’m not likely to get it anytime soon. I also briefly headed back into the world of Guild Wars to check some stuff out and ready my Hall of Monuments for GW2 (another game I’m not likely to get soon). I’ve also played some of the Natural Selection 2 beta and Dust 514 beta; both of which are looking pretty good. Shame my net is up and down too much to make use of them though.

Now that you know what we’re playing, we want to know what you are playing. Tell us by leaving a comment below!

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Celebrate the release of Steel Battalion: Heavy Armor with its launch trailer

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To celebrate today’s release of Steel Battalion: Heavy Armor in North America, Capcom has blessed us with a new launch trailer, which shows just what it’s like to step inside of one the game’s vehicles. Some might call these vehicles mechs, while others might call them walking tanks. For now, let’s just call them the ridiculously powerful and destructive vehicles of Steel Battalion: Heavy Armor. Anyway, the trailer (which can be viewed above) demonstrates the game’s combination of traditional Xbox 360 controller gameplay and Kinect motion controls. Heavy Armor is one of the first games to blend the two control methods.

The Steel Battalion franchise made its debut on the original Xbox, launching with a massive and extremely expensive controller with all sorts of buttons, and levers to help make the player feel like they were really controlling a mech. Unfortunately for Capcom, the price of the controller made the game unaffordable for many players. By combining the Xbox 360 controller with the miracle of Microsoft’s own Kinect technology, Capcom and From Software have created Steel Battalion: Heavy Armor, with the same core idea; Make players feel like they are truly inside of, and in control of a mech, fighting a futuristic war. A demo for the game is currently available on the Xbox Live Marketplace for those looking to give From Software’s latest a spin before digging into the full three course meal, which is on shelves now.

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What we are playing: June 10

What we are playing is a weekly column published every Sunday. Various members of the team let the world know which games have had them hooked over the past week and which they’re looking forward to.

Nate Hubler- This week was all NCAA Football 2011. The game is a ton of fun to play and watching players grow over a four season time span is great. I also got in some time with Kinect Sports and Minecraft with a few friends.

Ryan Reynolds- I was pretty busy checking out all the news from E3 so I didn’t actually play games as much as I read about them. When I was playing, I stuck to Max Payne 3. I’m replaying it’s story mode. I also picked up Dark Souls and tried to get into it, but quit after about ten minutes and don’t intend to go back. Just not my kind of game.

Ryan Fennel- This week had me fairly equally splitting most of my time between my Xbox 360 and Vita. On the Xbox side of things, I played some Ghost Recon: Future Soldier. The multiplayer is a blast, but the single player and Kinect integration are lacking. As for Vita, I finished up my world tour on Virtua Tennis 4 and just started Mutant Blobs Attack. In all honesty, I think Virtua Tennis 4 is the best game on the Vita. I haven’t played a Virtua Tennis since the original, but this latest entry is fantastic!

Andy Tran- Among all the E3 excitement I just can’t put down Ghost Recon: Future Soldier. The game is an excellent Xbox title and the Kinect integration just makes the gunsmith room all the better.

Sean Prideaux- I’ve been busy this week so I didn’t get much time to play but I did get some Mad Riders in and a little of the Guild Wars 2 beta. I have to start playing Babel Rising soon and try out the demo for Steel Battalion: Heavy Armor as well. I’m looking forward to both as I haven’t used my Kinect in a while.

Now that you know what we are playing, let us know what YOU are playing by leaving us a comment below!

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Kudo Tsunoda talks Kinect 2 and more hardcore titles

Kudo Tsunoda, the man behind Kinect, recently did an interview with Venture Beat and had some very interesting things to say. We won’t be summarizing the entire interview but rather just key parts that we found interesting, the rest of the interview can be found here. Early in the interview he noted how Kinect games are starting to be more advanced and this is because developers know more about the technology rather than Microsoft updating the firmware.

He later talks on the possibility of a Kinect 2. He says, “I think that waiting for the next big thing isn’t about waiting for the Kinect 2. It’s more about all the great invention that can be done in software without having to go out and spend money on a new device.” This is fantastic news for those not wanting to shell out for a new Kinect and for those excited to see where the technology will go. He later talks of how Kinect is just the first step towards a fully immersive 3D experience.

He ended the interview by talking about Kinect and the hardcore gamer. He said, “I think the really great thing is just seeing so many more core experiences coming and how they’re using Kinect in really interesting ways.” He even stated that gamers can start to expect to see a lot more from Kinect. This is excellent news for any type of gamer because more games means more experiences everyone can enjoy.

One of the big takeaways from the interview is how experiences such as Steel Battalion and Fable: The Journey are great for core gamers since they offer deep, rich, and immersive experiences. When asked if there are any unannounced games in the same vein that he is excited for, his response is, “[long pause] Yes. There are.” before continuing, “Come E3 time, there’ll be a lot of product for everybody to check out…” Well, with Microsoft’s E3 presser less than a week away, we can’t wait to see what Mr Tsunoda could be talking about.

Source: Venture Beat

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Steel Battalion: Heavy Armor demo out now

We’ve been talking a lot about Steel Battalion: Heavy Armor lately, and for good reason. It’s the first game that truly blends the Xbox 360 controller with the Kinect, requiring you to use both to navigate the warzone the game places you in. Also, I don’t know if you heard, but it’s supposedly the most accurate Kinect game ever. Will it live up to the hype? The full game doesn’t hit until June 19 in the US, but if you’ve got a gold membership you can download the demo right now to get a taste of the final product.

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Steel Battalion is the most accurate Kinect game to date

According to Capcom, Steel Battalion: Heavy Armor is the most accurate Kinect game to date. Eurogamer interviewed the game’s producer Kenji Kataoka about the motion recognition they are using in the game. Strangely enough it seems that Microsoft have been spearheading the change on how Kinect recognizes the motions, all with the help of Capcom.

“[Microsoft] had to come up with a whole library in the SDK [software development kit] in collaboration with us to develop a whole new concept of using Kinect,” this new method comes from focusing on gestures made, rather than detecting an entire area and then working out the motions. ”Now it’s a combination of coordinates, area and gestures. That adds a lot more accuracy. It now can detect what your intentions are just by small movement rather than the absolute coordinate of where your hands are.”

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Xbox Kinect Fans Most Wanted: E3 2012

The biggest gaming event of the year is almost upon us, with all of the industry’s heavy hitters preparing to bring out the big guns to impress both fan and investor alike at E3 2012. Every year, gamers tune in to the their televisions, internet streams and Twitter feeds to see what the year’s biggest announcements are. Here at Xbox Kinect Fans, we put our heads together to compile a list of what we want to see from Microsoft and the Xbox brand at this year’s show. So read on, get excited, and start counting down the days until Microsoft’s press briefing on June 4th!

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Wednesday Wish List: Controller Peripheral

Motion gaming is still in its infancy; The Wii brought it into the limelight, and the PlayStation Move and the Xbox Kinect have brought it into the HD era. When it comes to general enthusiasm for games for the three systems, Kinect gets the most hate – despite being the most original of the two that arrived after the Wii. While Kinect represents a true controller-less motion gaming, apparently it’s not what people want, as Kinect games that target the “core” gamers have a certain stigma attached to them.

What the Kinect needs is something physical, something you can touch… something like a controller. The Wii has the Nunchuck and the Move has the Navigation controller. They are not motion controllers but instead add utility to what is already there. With Kinect you are the controller – motions you make simulate button presses, but there are far more awkward motions than there are fluid ones.

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Steel Battalion pre-order bonuses

Steel Battalion: Heavy Armor releases on June 19th in North America and June 22 across Europe. Three pre-order packs were recently revealed. The bonuses come from retailers such as Amazon, Best Buy, and GameStop. Players that pre-order any of the three will receive additional armory to customize their Vertical Tanks otherwise known as VTs. The new items could boost the tanks defense, offensive force, speed, and much more. The best thing about this announcement is a new trailer for each pack was shown off and they all look great. For gamers that were on the fence about pre-ordering Steel Battalion, From Software just presented another great reason to do so. Check out three videos of the pre-order bonuses by clicking the link below to read on.

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