Electronic Arts Archive

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Could Need for Speed: Most Wanted be better with Kinect?

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Electronic Arts either inadvertently broke some news, or accidentally designed the Xbox 360 box art for Criterion’s upcoming Need for Speed: Most Wanted reboot with a purple stripe on it when they released a new four minute video of the game in action. The purple stripe on Xbox 360 box art is normally where the “better with Kinect” tagline is placed. Astute readers over at Videogamer caught the stripe of color in question, which EA has still yet to comment on. If you’re a Kinect owner and a racing fan, keep your fingers crossed that this is actually by design and that Need for Speed: Most Wanted will indeed support Kinect when it ships on October 30th in the US. This is just one more reason for your frothing demand to grow even stronger! We’ll bring you more news on the story here at Xbox Kinect Fans as it develops.

Source: Videogamer via VG247

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Free Mass Effect 3 DLC available now on Xbox Live

If you haven’t been overtly busy arguing about Mass Effect 3‘s controversial ending, then you’ve probably been going to town on its addictive multiplayer mode. Regardless of which camp you’re in, Bioware has delivered a gift with your name on it to the Xbox Live Marketplace. The Resurgence Pack is available now and ready to download giving players access to six new race/class combinations, two new maps, and three new weapons. And best of all, it’s free! Check out the trailer above to see all of the DLC’s contents in action, (including the incredibly cool Geth and Batarian characters) and then go download the Resurgence Pack for Mass Effect 3 now!

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Bioware’s take on the Kinect

 

If you’ve read our review on Mass Effect 3 or have already experienced the game with your Kinect then you’ve already touched on the amazing capabilities of our favorite peripheral. Bioware’s executive producer Casy Hudson offers a few words on how the Kinect fueled a different perspective on core gaming with the Kinect.

Those of us who have had the fortune of playing Mass Effect 3 with a Kinect know that the voice controls aren’t useful 100% of the time. So we end up pressing the A button so we can activate a console or open up a kit of medi-gel. But that’s the beauty of the integration – there’s no trouble switching between using either one. Another case where the voice integration is most useful is that moment you’re sprinting toward an enemy and you want to go close-quarters. Stopping the game to choose your shotgun will just interrupt the flow of a firefight, so the greatest part is just saying “shotgun” and have Shepard get the weapon ready to show you the inside of your enemy.

This also goes for moving a teammate. During a shootout you want to be able to control your teammates without having to feel uncomfortable. But letting go of your left thumbstick to tap on the d-pad is risky, because let’s face it – those Cerberus henchmen are sneaky and you might need to break cover immediately. “While you’re busy with the controller, you can tell him to do something that you’re not physically able to do, because your thumbs aren’t free” says Casey Hudson. So just calling out “James, move” and going right back to the fight saves precious seconds making Shepard all the more lethal.

The integration of the Kinect into Mass Effect 3 was serendipitous, but luckily for us it made it into the game. “It happened almost by accident,” said Casey Hudson. The developers weren’t set on making a Kinect-integrated title. One of the programmers experimented with the Kinect and it worked so well with the game that they decided to include the peripheral. The only thing the developers had to do was map actions that were already in the game to a phrase.

BioWare gives you a connection to your character by importing saves and customizing the first name and look of your character. They break another player-avatar barrier by letting you speak to NPCs and companions in the world through your Shepard. Casey says, “Once you start doing that, you realize you’re using different mental pathways to interact with the game. You’re not pressing buttons to talk, you’re talking to talk”. Thanks to the Kinect’s ability to isolate noise in the room, a player is able to speak Shepard’s dialogue choices in a conversational tone so it doesn’t look like you’re just screaming at your TV.

BioWare chose not to use the motion control features since it’s somewhat of a barrier for now. But using the Kinect and the player’s voice to communicate with the game makes it seem like “the future of interactive storytelling.” We can only hope other developers see the potential of Kinect integration into core titles. The Kinect is becoming more and more of a catalyst for a new era of gaming.

Source: Official Xbox Magazine UK

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Mass Effect 3′s Kinect command list

IGN has posted an in-depth look at the Kinect controls for the upcoming “Better with Kinect” title Mass Effect 3. They’ve rounded up everything we’ve seen so far, from teammate controls to weapon switching, and have included some insight on what else you might be saying to your television. Bioware has revealed that there will be some secret voice commands, the first of which is the ability to yell “Boom Stick” and pull out a shotgun. We’re a little worried about giving our dog Evil Dead flashbacks, but it’s sure to be a great way to get a laugh out of friends. Head on over to IGN for the full list, which will be updated as more info is revealed.

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