What does Kinect 2 need to do to blow you away? That’s the question that we’re asking our readers, our staff, and developers for an upcoming roundtable feature that will include various points of view on Kinect 2, its potential, and what it needs to do to captivate its audience. We’re looking for as much input as we can get. We’ll be selecting several reader submitted comments to be included in the piece when it goes live. All you need to do is post a comment below, or hop on over to our Forums to submit your feedback. Responses should be as specific as possible, well thought out, use proper grammar, and be limited to about two paragraphs. The official window to submit responses is now open! Let’s hear your ideas and desires for Kinect 2. In the meantime, remember to stay tuned to XK Fans to check out the final feature when it is ready.
The above image has hit the internet courtesy of DaE, a supposed developer in possession of a development kit for the next Xbox, which is codenamed “Durango”. The image is said to be a body tracking image from the next iteration of Kinect, which is said to be built into the next Xbox, as opposed to sold as an attachment like with the Xbox 360. As you can see, the image shows a more distinct outline of the two figures on screen as opposed to the current Kinect technology, and clearly picks up a hand, with fingers that is in front of the larger figure’s body. Are we getting our first look at some of the advancements next-generation will bring to Kinect? While it is unlikely that we will get a confirmation as to whether the image is legitimately from a Durango development kit or not, speculation is already spreading across the web like wild fire. We’ll let you be the judge. Leave us a comment below and tell us what you think!
Many fans of Kinect walked away from this year’s E3 expo disappointed that Microsoft didn’t show off or even talk about the new first-person action-adventure Ryse from Crytek, the minds behind shooters like Far Cry and Crysis. While the powers at be are still remaining tight lipped on the project, a new job posting may have given us our first update on the title since its announcement. It appears that the development team is looking to add a Multiplayer Producer to their ranks, which of course infers that Ryse will feature some sort of multiplayer mode. While the lack of multiplayer is more the exception than the rule these days, this does further hopes that Ryse could deliver as one of the first “hardcore” Kinect driven titles on the market. Just imagine waging war with the weapons of the Roman Empire with, or against your friends.
Originally announced at E3 2011, Ryse has been missing in action since its public debut. Rumors have stemmed from the game’s no-show at this year’s E3 that its development may have been moved to the next Xbox, where Crytek can take advantage of advancements in both graphical technology, as well as Kinect. This much is certain; Ryse is alive and well, will likely feature multiplayer judging by the latest reports, and is one of the most hotly anticipated Kinect titles in development.
At last year’s E3 convention, Microsoft announced a brand new first-person hack and slash from Crytek, the creators of the wildly popular shooters Far Cry and Crysis called Ryse. The only existing trailer for the game revealed little outside of the basic premise and concept; You step into the shoes of a warrior of the Roman empire, and you get yourself mixed up into a whole lot of brutal melee combat. At the time of its announcement, the game was to be Kinect exclusive, with the player controlling the entire game using their own body. Ryse was mysteriously missing at this year’s E3, causing many gamers looking for more “hardcore” Kinect titles to cry out with questions through disappointment tinged voices.
The folks over at Joystiq caught up with Microsoft’s very own Phil Spencer (Corporate VP of Microsoft Gaming Studios) at this year’s E3, seeking information on this highly anticipated title. While Spencer wasn’t willing to say much, he did confirm that Ryse is still in development, and that Kinect is still, at least “part” of the game. We’re not sure if that means that the game is no longer “Kinect exclusive”, or if its just a strange choice of words. It is also very possible that Microsoft and Crytek have decided to move Ryse’s development over to the next Xbox, which would explain its absence at this year’s show. Whatever the case, it’s clear that Ryse is still very much in development and it’s absolutely still using Kinect. We just hope we don’t have to wait until next year’s E3 to see the game again.
The biggest gaming event of the year has officially kicked off, and the first day of E3 2012 has already come to a close. It’s hard to believe how quickly this week goes by every year. Regardless, Microsoft, Electronic Arts, Ubisoft, Nintendo and Sony have all held their press conferences and brought out their biggest guns to show off just what their vision for the next year or so of gaming looks like. As always, the forums and social media are ablaze with reactions of excitement, disappointment, fan boy bliss, and everything in between. Here are my thoughts on what we we’ve seen so far.
Check out the companion piece to this week’s Weekend Rant, Andy Tran’s Why Durango’s exclusion of used games would be good.
If the rumors are true that the next Xbox, codenamed Durango, will block the use of previously owned games on the system, the consequences could be catastrophic. Many people think that this is great news – after all developers and publishers will make more money off of their games which in the long run can only lead to better products. Unfortunately this isn’t the reality of the situation.
When any consumer walks into a Gamestop they are greeted with a decision to make: buy used or new, which follows the companies motto, “Power to the Players”. The new games are more expensive, with pre-owned being about five dollars cheaper on average. There are benefits to both sides, with used games coming at a cheaper price and new unopened games giving money straight to the game’s creators. But the initial choice isn’t really what matters, it is what comes afterwards that’s vital.
How about we follow the path of a customer who buys a used copy of Batman: Arkham Asylum. Let’s say the customer buys the game solely on the recommendation of various podcasts and is really hoping for a great game. Out of questionable levels of expectation, the consumer picks the game up used. He takes it home and loves it. While online his friend asks what the game is and he tells him, “It’s great! You have to go get it!” The friend goes to the store and picks up a new copy, which means Rocksteady just gained a sale. Later that year they both find out about Arkham City both of them immediately pre-order it, meaning Rocksteady has now sold three games. I know this happens because I am the consumer in the story.
The point of the story was to illustrate just one way that used games drive new sales. Without having the choice of picking up that used copy, my friend never would have picked it up and neither of us would have have pre-ordered Batman: Arkham City. People also trade in games quite frequently. This occurs for a number of reasons. Maybe the owner is bored with the game, maybe they need more money to put towards a new game, or maybe there is some sort of deal for trading games in going at the time. The money that is generated by trading in a game is often put towards new games. My friend recently traded in Call of Duty: Modern Warfare 3 and put the credit received toward 2011′s smash RPG, Elder Scrolls V: Skyrim, both of which he bought new. He may not have ever purchased Skyrim had it not been for that little extra trade in credit he received from Modern Warfare 3.
Many gamers that oppose used games point to the PC market, where there are essentially no used games. This is the case primarily for two reasons. The first is that games are amazingly easy to pirate to the point where anyone can do it, unlike the console market where it is rather challenging and most people either can’t or don’t bother doing it. The second reason is that there are portals for buying games such as Steam and Origin. Steam in particular frequently has sales where games are priced at less than five dollars. These sales take the place of used games by offering a cheap way for gamers to get the games. As far as I’m concerned, used games must exist unless Microsoft is willing to host a vast digital store with frequent sales and price reductions.
All of this goes without mention of the the potential middle finger gesture to GameStop. Gamestop makes a lot of money off selling used games and for a company to take that away is like saying to a brokerage firm “We want you to keep buying stocks for people but you can’t have any of the money.” Chances are if the Durango doesn’t allow used games on the system, Gamestop will not sell it. After all if used games (their biggest profit) is taken away, then why sell it at all. All this does is hurt Microsoft and game developers.
If the Durango sees fit to end the used game life cycle then so be it, but Microsoft had better be ready. There will be a backlash so big that I doubt anyone will be able to predict its magnitude. This could change the face of gaming forever and it may not be for the better. As one final reminder, the Durango’s use of used games, or lack thereof of is purely speculation at this point in time. There are however, millions of consumers, myself included eagerly waiting to see which way the Durango goes.
Check out the companion piece to this week’s Weekend Rant, Nate Hubler’s Why Durango’s supposed exclusion of used games is bad.
Hello readers, my name is Andy Tran and I’m a new staff writer here at Xbox Kinect Fans. I – just like you –like to save money. I turn to places like GameStop, Craigslist, friends and family for a used games so I don’t have to fork over fifty or sixty hard-earned dollars for each game I play. I get to save money and someone else gets to make money on a game we won’t be playing again. Right? Wrong. The result is the death of the well-polished single-player game.