Crimson Dragon (formally Project Draco) has had some new details announced by Famitsu. This is all in Japanese of course but luckily @lifelower has been kind enough to give a translation of the details:
“Yukio Futatsugi introduced details of Crimson Dragon. This game is a rail shooter, descended from Panzer Dragoon world. Story is typical of SF, depicting human emigrated to a planet that dragons live. He showed opening sequence. Dragon Riders are on the way to their new post, attacked with a huge dragon for hundred times bigger than their dragons. In this game, dragons are partners and enemies.
According to him, player can ride 6 different of types of dragon. This time he showed 3 dragons. Red colored “Blood Skin” that player can ride firstly,”Dark Shoulder” who has strong body and “Snow Wing” covered with hair. Blood Skin is a balanced type. Dark Shoulder has high defense but slow. Snow Wing excels in skills. His recommendation type is Snow Wing. He said “We tried to design not dragonlike dragons for this game.” And he thinks Snow Wing is just not dragonlike. Also he likes it‘s excellent in skills. Dragons can learn skills when player feed. There’re more than one hundred types of skill. Snow Wing can make the most of skills in 3 dragons showed today. By the way, appearances of dragon will change by skills.
Blood Wing Dark Shoulder Snow Wing
Though Crimson Dragon is a downloadable game for XBLA, He explained “This game has plenty, so you can play long and online multiplayer (up to 3 players co-op). It’s a budget title.”
He demoed the game running on console, learning skills in Camp (briefing). Each food has skill but dragon can’t always learn the skill. It’s just potential. However you feed more, the potential will be higher, so you should own plenty of food.
After learning skills, he sallied out a mission called “Stop the nest-moving”. It’s sea stage dotted with glaciers, same as Famitsu and visitors played but places of enemies and situation were different. In middle of the mission, he collected markers, and fought with 3 dragons. In the last, many enemies appeared from their nest looks like a fortress. He dodgeed their furious attacks, and damaged to their nest, then finish the mission. The play assessed and foods that got during the mission, showed in the result.
Futatsugi said “We enjoy developing with my old working mates for a long time.” (Their sound team worked for Panzer Dragoon before.) Development is fine and reaching the final stage now. He promised to release new information positively for launch.”
Thank you again to @lifelower for the translation, and why not take a look at the trailer for the game below?