XBLA Reviews Archive

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Wreckateer review (XBLA)

Wreckateer was developed by Iron Galaxy Studios and published by Microsoft Studios. It was released on July 25, 2012 for 800 MSP. A copy was provided for review purposes.

Wreckateer has been on everyone’s minds since the first gameplay videos surfaced, and even more so since it was announced as part of this year’s Summer of Arcade. We’ve already previewed the game twice (here and here), and came away pretty impressed both times. But can the final version stack up against last year’s runaway Summer of Arcade hit Fruit Ninja Kinect?

In Wreckateer, your Xbox Live avatar is placed on a medieval wrecking crew in charge of destroying a bunch of goblin-infested castles. Similar to Angry Birds, on each level you’re given a preset number of shots with various special attributes, such as the maneuverable flying shot or the explosive bomb shot. Your goal is to use what you’ve been given to deal as much damage as possible, using your thinking cap to figure out how to rack up a massive score. And similar to Angry Birds, the result is an addictive, fun, and surprisingly strategic game.

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Diabolical Pitch review (XBLA)

Diabolical Pitch was developed by Grasshopper Manufacture and published by Microsoft. It was released on April 4, 2012 for 800 MSP. A copy was provided for review purposes. This review originally appeared on XBLA Fans.

When the gaming world learned that Suda 51 and Grasshopper Manufacture were developing a game that would utilize Kinect, taste buds quickly started to tingle. Grasshopper is known as one of the most creative and stylish developers out there, so the prospect of their minds working with the new technology had many buzzing with anticipation. The final product, Diabolical Pitch, is as wild and fantastic as everyone had hoped. In Diabolical Pitch, you take on the role of a professional baseball pitcher who is struck down with injury at the peak of his career. Shortly after this tragic turn of events, our protagonist decides to visit a theme park. It is here that our hero is greeted by a cow in a shirt and tie who enables our hero to throw again. This gift however, comes with a price. McMillan must make his way through this dark and twisted carnival, which is filled with horrors. Mostly just life sized dolls that resemble strange animal-human hybrids. Armed only with his pitching arm, McMillan must take it to this marionette army of zoo animals if he ever wants to return to Hall of Fame form. This is where our strange adventure begins.

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Happy Action Theater review (XBLA)

Happy Action Theater was developed by Double Fine Productions and published by Microsoft Studios. It was released February 1, 2012 for 800 MSP. A copy was provided for review purposes.

Double Fine Productions is a household name when it comes to Xbox Live Arcade games. Stacking, Trenched/Iron Brigade and Costume Quest are all titles that everyone should have on their machine. They’re all original properties; they were risks for both Double Fine and their publishers to put out, but each has succeeded. Now Double Fine wants to go out on a limb with their new Kinect title, Happy Action Theater.

The game itself is a collection of 18 minigames. Most involve players viewing themselves on screen with other digitized elements added such as snow, lava, or water. Players interact with objects in the environment such as balloons or fish to have them in turn react. There is no winning the game. It’s just you and the environment and acting like a fool. To some that sounds like fun. To others, well…

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Haunt review (XBLA)

Haunt was developed by developed by NanaOn-Sha and Zoë Mode and was published by Microsoft Studios. It was released January 18, 2012 for 800 MSP. A copy was provided by the developer for review.

Everyone has heard some variation on the story of the person who is forced to spend the night in a haunted mansion, only to be subjected to all manner of nightmarish visitations. With images like the above, Haunt would appear to be something in the survival horror vein, probably some twisted version of the haunted house schtick. Luckily, it’s anything but! Haunt is actually a family-friendly Kinect XBLA title featuring a light-hearted (but still slightly spooky) romp through the mansion of a deranged eccentric, Benjie Muldoon.

At the beginning of Haunt you find yourself awoken by a voice calling out to you. As it turns out, this voice is the owner of the mansion (wonderfully voiced by Tim Schafer of Double Fine), who is trapped in the portraits of the building and needs your help recovering some “Phantaflasks” that ghosts have stolen and hidden from him. You’ll use one hand to aim your trusty flashlight while using the rest of your body to dodge, duck, punch, open doors and cupboards, and make all manner of other zany motions. As you make your way through the mansion, you’ll encounter new and exciting enemies, explore different areas, and learn more about the history of the mansion and its crazy owner.

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Burnout Crash review (XBLA)

Burnout Crash was developed by Criterion Games and published by EA. It was released September 21, 2011 for 800 MSP. A copy of the game was provided for review purposes.


Crashing cars has always been the appeal and the overall point of the Burnout series. Up until the last installment in the series, Burnout Paradise, Crash mode had been a staple that rivaled the the core racing game in popularity. Believe it or not, six years have passed since Criterion’s puzzle-like mode has seen a release of any kind. The wait has been far too long.

In Burnout Crash, the series is taken to new levels of absurdity as players wreak havoc in Crash City; a city with locations as diverse as those at a movie studio and more natural disasters than a town in Sim City. The game consists of 18 intersections ready to be deconstructed in 3 game modes. Each revolves around the concept of driving a car into a busy intersection and using a recharging explosive blast, known as a Crashbreaker, to how much damage can be done under a given mode’s conditions. How does Crash hold up in it’s solo debut?
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Leedmees review (XBLA)

Leedmees was developed and published by Konami. It was released on September 7, 2011 and retails for 800 MSP. A copy of the game was provided for review purposes.

Leedmees is the third game in a string of Xbox Live Arcade releases to utilize the Kinect sensor and given the lack of quality Kinect titles warranting a full release, this looks to be a good move by Microsoft. Developed by Konami, Leedmees is a puzzle game in which you take on the role of a giant who must help tiny creatures called Leedmees on to safety by using your body to form a bridge and avoiding deadly obstacles such as spikes, ghosts and beach balls.

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Fruit Ninja Kinect review (XBLA)

Fruit Ninja Kinect was developed by Halfbrick and was published by Xbox Live Arcade. It was released August 10, 2011 for 800 MSP. A code was provided by the developer for review.

If you have an Xbox 360, you may have a Kinect. If you have one you know the games library is still a bit small. Up until now all Kinect games were retail. Fruit Ninja Kinect is the port of the popular smart phone game Fruit Ninja, and it has the distinction of being the first Arcade Kinect game. Now you can truly be a ninja and take out your anger on a healthy army of fruit.

The game’s premise is simple: fruit flies up onto the screen and you move your hand in a slicing motion to cut it in half. Cutting three or more fruit in one swipe yields a combo multiplier. Some modes feature fruit that have special properties such as slowing time, others feature bombs which the player must avoid. It also supports simultaneous two player competition.

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