Reviews Archive

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Rise of Nightmares review

Rise of Nightmares was developed and published by Sega. It was released on September 6, 2011 and retails for $19.99.

Gene Simmons has nothing on me

Rise of Nightmares was one of the first mature-rated games to utilize Kinect. When the advertisements started blaring through television sets and on key Internet sites, Sega made it known that this was the full-motion survival horror experience of a lifetime. Chills, thrills and diced zombies seemed to be on the menu, and the only thing the gamer at this Lovecraftian restaurant needed to do was stay alive. At least, that was the idea.

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Kinect Rush: A Disney Pixar Adventure review

Kinect Rush: A Disney Pixar Adventure was developed by Asobo Studio and published by Microsoft Game Studios. It was released on March 20, 2012 and retails for $49.99.

Kinect Rush begins on a school bus headed to Pixar Park, the place where the magic happens. Lush vegetation grows around the attraction and its five theme parks. The themes are directly descended from the familiar films Toy Story, Cars, The Incredibles, Up, and Ratatouille. Each area of the park has humungous representations of the films, whether it be the recognizable Eiffel Tower in Ratatouille or Mr. Fredricksen’s sky-bound home from Up. Each area looks as if it’s pulled straight from the movie it’s from, and best of all, the whole park is crawling with kids looking for fun, adventure and friendship.

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The Adventures of Tintin: The Game review

The Adventures of Tintin: The Game was developed by Ubisoft Montreal and published by Ubisoft. It was released on December 6th, 2011 and retails for $39.99 MSP.

The Adventures of Tintin: The Game follows the exploits of Tintin the journalist, from the popular film and comic series, The Adventures of Tintin. Throughout this adventure, you’ll find yourself doing everything from piloting planes, sneaking through ships at sea, to sword fighting with pirates from the past. The Adventures of TinTin aims high for a game based on a movie and attempts to live up to all the big-screen glory of its Peter Jackson directed counterpart. While the final representation may lack innovation, it promises to bring a plethora of smiles and laughs to your living room.

The first of the game’s campaigns is essentially a straight-forward re-tread of the events of the 2011 film. The second campaign can be played solo or with any partner that your heart desires. It takes place after the events of the movie and follows Captain Haddock’s dreams after he is knocked out. It is similar to the first campaign, but unique in the fact that a friend can come along for the ride. Haddock’s dream campaign has over twenty levels and each one is of relatively decent length. There are also mini-games that can played with or without Kinect that end up being hit or miss.

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Steel Battalion: Heavy Armor review

Steel Battalion: Heavy Armor was developed by From Software and published by Capcom. It was released on June 19, 2012 and retails for $59.99. A copy was provided for review purposes.

 

When Steel Battalion: Heavy Armor was announced for Kinect, a melody of excitement sung through the air, dancing on the hopes of many that Microsoft’s new toy would get its first heavy-hitting core game. After a teaser trailer hit the web, those enchanting hopes soared high as we received our first glimpse of something that felt truly amazing. After all, who wouldn’t want to pilot a mech tank, known as a VT (or Veet), through a seemingly post-apocalyptic cityscape peppered with a flair of beloved World War II themes? Rendered salivating children by such a promising experience, we let Capcom bamboozle us with something painfully haunting, a reminder of frustration that now collects dust behind the TV stand.

Thrown into the shoes of a mute re-enlisted tank commander, Heavy Armor asks players to coordinate between the Xbox 360 controller and Kinect. Using full-motion functions for button pressing and lever pulling around the tank is supposed to free gamers from the clunky console controller, which ran in the ballpark of $200, which the original Steel Battalion demanded. The Xbox 360 controller, on the other hand, is tasked with the duty of moving and firing the vertical tank. Heavy Armor is one of the first games to attempt to combine and simultaneously use both Kinect and a standard Xbox 360 controller, so new ground is being tread upon here.

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Wreckateer review (XBLA)

Wreckateer was developed by Iron Galaxy Studios and published by Microsoft Studios. It was released on July 25, 2012 for 800 MSP. A copy was provided for review purposes.

Wreckateer has been on everyone’s minds since the first gameplay videos surfaced, and even more so since it was announced as part of this year’s Summer of Arcade. We’ve already previewed the game twice (here and here), and came away pretty impressed both times. But can the final version stack up against last year’s runaway Summer of Arcade hit Fruit Ninja Kinect?

In Wreckateer, your Xbox Live avatar is placed on a medieval wrecking crew in charge of destroying a bunch of goblin-infested castles. Similar to Angry Birds, on each level you’re given a preset number of shots with various special attributes, such as the maneuverable flying shot or the explosive bomb shot. Your goal is to use what you’ve been given to deal as much damage as possible, using your thinking cap to figure out how to rack up a massive score. And similar to Angry Birds, the result is an addictive, fun, and surprisingly strategic game.

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Ghost Recon: Future Soldier review (Retail)

Tom Clancy’s Ghost Recon: Future Soldier was developed and published by Ubisoft. It was released on May 22nd, 2012 and retails for $59.99 MSP. 

Tom Clancy’s Ghost Recon: Future Soldier is the next installment of futuristic warfare in the Ghost Recon series. Once again, Ubisoft has gone into the uncharted territory of futuristic warfare with an iteration using combat drones, EMP grenades, and a real-time augmented reality HUD. There were fears that the large gap in time between Ghost Recon Advanced Warfighter 2  and Future Soldier had taken the strategy out of the series. It was warranted since many shooters are moving towards the high spectacle run and gun action in the dust of Call of Duty, but once you pop in GRFS and begin your first mission you’ll know that strategy still plays an important role in your survival and the completion of objectives.

Another aspect of the game – like many other shooters – is multiplayer. There was a lot of thought that went into the different modes: Conflict, decoy, saboteur, siege, and guerilla. Each one offers new avenues of continuous play and variety. Multiplayer isn’t just tacked-on at the end of development, it was created as a standalone beast for gamers to tackle. There are too many different facets to each mode to cover them all, but each is worth checking out and earning ranks and weapon unlocks.

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Diabolical Pitch review (XBLA)

Diabolical Pitch was developed by Grasshopper Manufacture and published by Microsoft. It was released on April 4, 2012 for 800 MSP. A copy was provided for review purposes. This review originally appeared on XBLA Fans.

When the gaming world learned that Suda 51 and Grasshopper Manufacture were developing a game that would utilize Kinect, taste buds quickly started to tingle. Grasshopper is known as one of the most creative and stylish developers out there, so the prospect of their minds working with the new technology had many buzzing with anticipation. The final product, Diabolical Pitch, is as wild and fantastic as everyone had hoped. In Diabolical Pitch, you take on the role of a professional baseball pitcher who is struck down with injury at the peak of his career. Shortly after this tragic turn of events, our protagonist decides to visit a theme park. It is here that our hero is greeted by a cow in a shirt and tie who enables our hero to throw again. This gift however, comes with a price. McMillan must make his way through this dark and twisted carnival, which is filled with horrors. Mostly just life sized dolls that resemble strange animal-human hybrids. Armed only with his pitching arm, McMillan must take it to this marionette army of zoo animals if he ever wants to return to Hall of Fame form. This is where our strange adventure begins.

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Kinect: Star Wars review (Retail)

Kinect Star Wars is developed by LucasArts and Terminal Reality and published by Microsoft Studios. It was released on April 3 2012, and retails for $49.99 MSRP.

Kinect: Star Wars is another title that takes a big step in the right direction to showcase the Kinect’s capabilities in living rooms. But be warned – if you’re hoping to get into the shoes of a Jedi as a grown adult – this isn’t the one for you. The podracing and dancing are interesting modes to say the least, but once you start the game you realize it’s made for a younger demographic.

Story mode puts you in the shoes of a Jedi padawan and takes place during the Clone Wars. You follow a Jedi Master and experience their journey through memorable Star Wars moments like speeder bike chases, and a Death Star attack. The other modes are: Rancor Rampage, Galactic Dance Off, and Duels of Fate. One of the most memorable modes is Podracing; it pits you against other racers in a mode called Destiny which gives a back story to all the racing going on. Just don’t play it for an extended period of time or your arms will get tired.

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Mass Effect 3 Review (Retail)

Mass Effect 3 was developed by BioWare and published by Electronic Arts. It was released on March 6th 2012, and retails for $59.99 MSP.

Mass Effect 3 is the final chapter in Commander Shepard’s story. The culmination of two amazing stories in the previous games has brought players to the most polished version they’ll play. Combat and graphics have been greatly improved, and they’re definitely two features that players will enjoy. Fans of the trilogy will see how their choices have affected their journey and new players can come in without being left in the dark. The codecs and cutscenes provide plenty of backstory and information on the game’s history.

The combat has been improved by adding a more dynamic cover system and seamless movement to traverse a battlefield. This is the final war when Reapers are invading while destroying entire races, so there is definitely no shortage of enemies and firefights. The excavation for minerals has been done away with, but not the exploration of different systems in the galaxy. Side missions will still take you from place to place in order to secure goods while the Reapers chase you for an added challenge.

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Happy Action Theater review (XBLA)

Happy Action Theater was developed by Double Fine Productions and published by Microsoft Studios. It was released February 1, 2012 for 800 MSP. A copy was provided for review purposes.

Double Fine Productions is a household name when it comes to Xbox Live Arcade games. Stacking, Trenched/Iron Brigade and Costume Quest are all titles that everyone should have on their machine. They’re all original properties; they were risks for both Double Fine and their publishers to put out, but each has succeeded. Now Double Fine wants to go out on a limb with their new Kinect title, Happy Action Theater.

The game itself is a collection of 18 minigames. Most involve players viewing themselves on screen with other digitized elements added such as snow, lava, or water. Players interact with objects in the environment such as balloons or fish to have them in turn react. There is no winning the game. It’s just you and the environment and acting like a fool. To some that sounds like fun. To others, well…

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