Weekend Rant Archive

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Editorial: How Minecraft helped me see the light

The last year of my life has been one filled with a tremendous amount of change, challenges, and learning. I’ve reached a plethora of major life milestones. I’m a new home owner. I’m an elected official, trusted by my peers to make the right decisions for our community. Things at my day job have been going very well and I may be looking at another promotion in the not so distant future. And I’m in the best shape of my life. To say the least, things have been going well for me. And I’m absolutely proud of everything that I’ve accomplished in my life thus far.

Every once in a while however, something comes along and it makes you take a step back and think about things. You know what I’m talking about. It’s different from everybody. Nonetheless however, things change in life and we often find ourselves at crossroads. We meet new challenges, learn new lessons, and grow as human beings. A combination of two things recently made me step back and take a look at my outlook on life. One is a girl, who is quickly becoming very special to me. The second is Minecraft.

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Weekend Rant: Annual iterations of shooters

 

Hello fellow gamers, I’m here to talk about a disturbing trend in video game development. Like nearly everyone else in the gaming world, I’m sure you’ve played your fair share of first person shooters, be it triple-A blockbusters, one hit wonders, or free-to-play. But there’s a certain shooter trend that I’m not too fond of and is quickly watering down my experience. It’s the annual iteration model that is growing so popular within the genre.

Some would call the first-person shooter space oversaturated right now. Call of Duty, Battlefield, Counter-Strike, and Medal of Honor are just a few big names competing for your attention alongside a multitude of free-to-play titles.  Each year, depending on the sales figures of the previous entry in a given triple-A FPS, many studios get a bigger budget for the sequel. This cycle – in theory – is a great thing. Players get more of what they want and developers get to make the next title even stronger for the fans that love to play it. Unfortunately there’s also something called the marketing department. They determine the best way to use money and collect data as to see where money can best be used to make more money.

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Weekend Rant: Global position system

There’s been a case of videogame induced high blood pressure brewing inside of me, and it’s caused by one simple thing. This particular thing was born on parchment in the early days of humanity, and has now transcended its way into the digital world of gaming. I’m talking about the map. Ask me what’s wrong with it, and I’ll tell you everything…

Let me start by saying that I absolutely appreciate the effort that developers put into creating giant fictional worlds for gamers to explore. There’s nothing like the sense of wonder that comes across you when you discover something new. Exploration is something that isn’t part of a whole lot of games these days, and it really is a shame. Many developers decide to go down a more linear path, throwing more action and explosions at the player, never really giving the player any choice in where to go, except forward. Being the impatient man that I am, I respect that. There’s times when I just want to sit down, shoot guns, and obliterate everything in my path. For the time being however, let’s talk about those games in which exploration is an important element.

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Weekday Rant: Thoughts on Microsoft’s E3 so far

The biggest gaming event of the year has officially kicked off, and the first day of E3 2012 has already come to a close. It’s hard to believe how quickly this week goes by every year. Regardless, Microsoft, Electronic Arts, Ubisoft, Nintendo and Sony have all held their press conferences and brought out their biggest guns to show off just what their vision for the next year or so of gaming looks like. As always, the forums and social media are ablaze with reactions of excitement, disappointment, fan boy bliss, and everything in between. Here are my thoughts on what we we’ve seen so far.

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Weekend Rant: Player Hosts

Player hosts are annoying, unfair and unreliable, I said it. You’ve all noticed it. You’re playing a game, you watch a replay, and what you saw doesn’t match up with whats being shown to you through the enemy’s eyes. This, and the fits of rage that often ensue are due to minute amounts of latency that exist in sending signals to and from the host of the game. The player that is the host of the game doesn’t have to deal with this latency and often has the advantage over his opponents. It is because of this that things that can only be perceived as false come into play.

Latency is something that we all have to deal with. There will always be issues with it in online games. LAN and split screen games don’t have to deal with this issue because there are no signals to be sent, just hard wires. Dedicated servers on the other hand, such as those found in Battlefield 3 or League of Legends puts everyone on a level playing field, making players deal with the same amount of latency. Usually, when dedicated servers are employed, latency isn’t really an issue at all. The problem is, and always has been, player hosts. When one player in the game is serving as the conduit for every other player in the game, they don’t have to wait a fraction of a second for a signal to make it back to them. They are, in essence, playing the game in real-time, just as if it were a single-player game. Except, there are other people in the game, and they’re a tad bit behind you in witnessing the action unfold on screen.

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Weekend Rant: Why Durango’s supposed exclusion of used games is bad

Check out the companion piece to this week’s Weekend Rant, Andy Tran’s Why Durango’s exclusion of used games would be good.

If the rumors are true that the next Xbox, codenamed Durango, will block the use of previously owned games on the system, the consequences could be catastrophic. Many people think that this is great news – after all developers and publishers will make more money off of their games which in the long run can only lead to better products. Unfortunately this isn’t the reality of the situation.

When any consumer walks into a Gamestop they are greeted with a decision to make: buy used or new, which follows the companies motto, “Power to the Players”. The new games are more expensive, with pre-owned being about five dollars cheaper on average. There are benefits to both sides, with used games coming at a cheaper price and new unopened games giving money straight to the game’s creators. But the initial choice isn’t really what matters, it is what comes afterwards that’s vital.

How about we follow the path of a customer who buys a used copy of Batman: Arkham Asylum. Let’s say the customer buys the game solely on the recommendation of various podcasts and is really hoping for a great game. Out of questionable levels of expectation, the consumer picks the game up used. He takes it home and loves it. While online his friend asks what the game is and he tells him, “It’s great! You have to go get it!” The friend goes to the store and picks up a new copy, which means Rocksteady just gained a sale. Later that year they both find out about Arkham City both of them immediately pre-order it, meaning Rocksteady has now sold three games. I know this happens because I am the consumer in the story.

The point of the story was to illustrate just one way that used games drive new sales. Without having the choice of picking up that used copy, my friend never would have picked it up and neither of us would have have pre-ordered Batman: Arkham City. People also trade in games quite frequently. This occurs for a number of reasons. Maybe the owner is bored with the game, maybe they need more money to put towards a new game, or maybe there is some sort of deal for trading games in going at the time. The money that is generated by trading in a game is often put towards new games. My friend recently traded in Call of Duty: Modern Warfare 3 and put the credit received toward 2011′s smash RPG, Elder Scrolls V: Skyrim, both of which he bought new. He may not have ever purchased Skyrim had it not been for that little extra trade in credit he received from Modern Warfare 3.

Many gamers that oppose used games point to the PC market, where there are essentially no used games. This is the case primarily for two reasons. The first is that games are amazingly easy to pirate to the point where anyone can do it, unlike the console market where it is rather challenging and most people either can’t or don’t bother doing it. The second reason is that there are portals for buying games such as Steam and Origin. Steam in particular frequently has sales where games are priced at less than five dollars. These sales take the place of used games by offering a cheap way for gamers to get the games. As far as I’m concerned, used games must exist unless Microsoft is willing to host a vast digital store with frequent sales and price reductions.

All of this goes without mention of the the potential middle finger gesture to GameStop. Gamestop makes a lot of money off selling used games and for a company to take that away is like saying to a brokerage firm “We want you to keep buying stocks for people but you can’t have any of the money.”  Chances are if the Durango doesn’t allow used games on the system, Gamestop will not sell it. After all if used games (their biggest profit) is taken away, then why sell it at all. All this does is hurt Microsoft and game developers.

If the Durango sees fit to end the used game life cycle then so be it, but Microsoft had better be ready. There will be a backlash so big that I doubt anyone will be able to predict its magnitude. This could change the face of gaming forever and it may not be for the better. As one final reminder, the Durango’s use of used games, or lack thereof of is purely speculation at this point in time. There are however, millions of consumers, myself included eagerly waiting to see which way the Durango goes.

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Weekend Rant: Why Durango’s exclusion of used games would be good

Check out the companion piece to this week’s Weekend Rant, Nate Hubler’s Why Durango’s supposed exclusion of used games is bad.

Hello readers, my name is Andy Tran and I’m a new staff writer here at Xbox Kinect Fans. I – just like you –like to save money. I turn to places like GameStop, Craigslist, friends and family for a used games so I don’t have to fork over fifty or sixty hard-earned dollars for each game I play. I get to save money and someone else gets to make money on a game we won’t be playing again. Right? Wrong. The result is the death of the well-polished single-player game.

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Weekend Rant: Plight of the impatient gamer

Allow me to introduce myself. My name is Ryan Reynolds, I’m a life long gamer, I recently moved over from XBLA Fans to Xbox Kinect Fans, and I’ve come to realize that I’m impatient. I was always told that with age comes patience. At 25 years old however, I seem to find myself having less and less. I am quickly growing tired and bored of things in my everyday life, and to be quite frank it’s beginning to scare me. When it comes to entertainment in my life, gaming takes up the majority of my “free time”. But lately, I’m finding myself lacking the patience to even bother playing half the time. So I ask myself, why am I so impatient, and what can I do to change this? The answer may be something that many of you don’t want to hear; I need more new games to be released.

That’s right, I said it. I want more new games. I want more sequels, I want more original IPs, I want more downloadable content – the works. More and more I find myself lacking the patience to play through a game for a second time. Other times, I’ll pay for a game, get stuck or get to an dull section, and just flat out never play the game again. There was a time when I was dedicated and would trod through nearly any experience, no matter how bad. But the fact is, I’d honestly rather just pay to experience something new and more enjoyable than something that I’m not having fun with. When I finished Mass Effect 3 and finally got to watch it’s controversial ending, I instantly wanted more. I wanted downloadable content, I wanted Mass Effect 4, and I wanted a Mass Effect MMO. Thus far however, it seems that we’re going to have to wait until summer to get the first batch of Mass Effect 3 DLC, and that’s actually just an extension of the ending that I’ve already seen. I give credit to Bioware for listening to the fans and expanding the ending that’s been the cause of so much drama, but what I really want is more content. By the time Mass Effect 3‘s Extended Cut rolls around, I might not even care anymore. Because I’m impatient.

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