Features Archive

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Plight of the Pudgy Gamer #4: Neglect

My poor Kinect is at this moment sitting with its head down, looking all depressed. It and I haven’t played together in over a month. Every once and a while it’ll look up at me as a walk by, but then go back into “sad mode” once I pass. (Okay, so technically it’s trying to calibrate to someone standing in front of it) I’ll have to dust the poor guy before I play with him next time.

To be fair, it’s not because I don’t want to. I was thoroughly enjoying my playthrough of Kinect Star Wars, and I recently purchased Forza Motorsport 4. I’m interested to try the Kinect features there. Nope, it’s due to having a new baby. He’s still on oxygen and monitors, having been born a preemie, so my wife camps with him on the living room couch, surrounded by tubes and cords. (Don’t worry, he’s fine, it’s just a precaution) That being said getting opportunities to play are few and far between. When I do it’s usually shorter stents, so I typically play XBLA games.

I can’t wait until I can buddy back up with my Kinect, who I shall name George. George looks cute, like a body-less WALL-E up there on the entertainment center. He’s my fitness coach, and I need to get back to the gym.

So, anyone else suffering from Kinect Separation Anxiety?

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Weekend Rant: Player Hosts

Player hosts are annoying, unfair and unreliable, I said it. You’ve all noticed it. You’re playing a game, you watch a replay, and what you saw doesn’t match up with whats being shown to you through the enemy’s eyes. This, and the fits of rage that often ensue are due to minute amounts of latency that exist in sending signals to and from the host of the game. The player that is the host of the game doesn’t have to deal with this latency and often has the advantage over his opponents. It is because of this that things that can only be perceived as false come into play.

Latency is something that we all have to deal with. There will always be issues with it in online games. LAN and split screen games don’t have to deal with this issue because there are no signals to be sent, just hard wires. Dedicated servers on the other hand, such as those found in Battlefield 3 or League of Legends puts everyone on a level playing field, making players deal with the same amount of latency. Usually, when dedicated servers are employed, latency isn’t really an issue at all. The problem is, and always has been, player hosts. When one player in the game is serving as the conduit for every other player in the game, they don’t have to wait a fraction of a second for a signal to make it back to them. They are, in essence, playing the game in real-time, just as if it were a single-player game. Except, there are other people in the game, and they’re a tad bit behind you in witnessing the action unfold on screen.

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Xbox Kinect Fans Most Wanted: E3 2012

The biggest gaming event of the year is almost upon us, with all of the industry’s heavy hitters preparing to bring out the big guns to impress both fan and investor alike at E3 2012. Every year, gamers tune in to the their televisions, internet streams and Twitter feeds to see what the year’s biggest announcements are. Here at Xbox Kinect Fans, we put our heads together to compile a list of what we want to see from Microsoft and the Xbox brand at this year’s show. So read on, get excited, and start counting down the days until Microsoft’s press briefing on June 4th!

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Wednesday Wish List: Controller Peripheral

Motion gaming is still in its infancy; The Wii brought it into the limelight, and the PlayStation Move and the Xbox Kinect have brought it into the HD era. When it comes to general enthusiasm for games for the three systems, Kinect gets the most hate – despite being the most original of the two that arrived after the Wii. While Kinect represents a true controller-less motion gaming, apparently it’s not what people want, as Kinect games that target the “core” gamers have a certain stigma attached to them.

What the Kinect needs is something physical, something you can touch… something like a controller. The Wii has the Nunchuck and the Move has the Navigation controller. They are not motion controllers but instead add utility to what is already there. With Kinect you are the controller – motions you make simulate button presses, but there are far more awkward motions than there are fluid ones.

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What we are playing: May 6th, 2012

What we are playing is a weekly column published every Sunday. Various members of the team let the world know which games have had them hooked over the past week and which they’re looking forward to.

Ryan Reynolds- Nearly all of my free time this week went into Awesomenauts. I hate to use this pun but…It’s awesome. I really hope we see more MOBA games on consoles in the near future. Other than that, I played a few hours of Mass Effect 3 multiplayer and that’s about it for me this time around.

Nick DePetris- I’ve been pounding away on my backlog, taking on both Brutal Legend and Bloodrayne: Betrayal. I’ve enjoyed both way more than expected given the critical response. Dance Central 2 has found a place back in my rotation, and I picked up Awesomenauts, one of my favorite games from PAX East. As Ryan said, it is, well, awesome.

Sean Prideaux- As much as I wish i could get at my backlog of games new ones keep bombarding me. The Walking Dead was a lot of fun and improves greatly on what Jurassic Park started. Finishing Fable Heroes after the final level unlocked was nice and starting Warp. Now I’m getting sucked into Awesomenauts as well.

Andy Tran- I took the time to revisit some classic games like Devil May Cry 3 from the HD collection. It brought me back to the days when I was surprised how they got Dante’s hair to flow. Then I had to satiate my next-gen appetite with a Ghost Recon Online beta.

Nate Hubler- This week was actually quite busy for me gaming wise. I finally beat War for Cybertron and put it to rest. I have also been playing Rayman Origins but it will take me a while to finish it since I must get every skull tooth. I also loaded up Trine and Amnesia on Mac both of which I haven’t finished and both of which are incredible.

Now that you know what we are playing, we want to know what YOU are playing. Leave us a comment below!

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Weekend Rant: Why Durango’s supposed exclusion of used games is bad

Check out the companion piece to this week’s Weekend Rant, Andy Tran’s Why Durango’s exclusion of used games would be good.

If the rumors are true that the next Xbox, codenamed Durango, will block the use of previously owned games on the system, the consequences could be catastrophic. Many people think that this is great news – after all developers and publishers will make more money off of their games which in the long run can only lead to better products. Unfortunately this isn’t the reality of the situation.

When any consumer walks into a Gamestop they are greeted with a decision to make: buy used or new, which follows the companies motto, “Power to the Players”. The new games are more expensive, with pre-owned being about five dollars cheaper on average. There are benefits to both sides, with used games coming at a cheaper price and new unopened games giving money straight to the game’s creators. But the initial choice isn’t really what matters, it is what comes afterwards that’s vital.

How about we follow the path of a customer who buys a used copy of Batman: Arkham Asylum. Let’s say the customer buys the game solely on the recommendation of various podcasts and is really hoping for a great game. Out of questionable levels of expectation, the consumer picks the game up used. He takes it home and loves it. While online his friend asks what the game is and he tells him, “It’s great! You have to go get it!” The friend goes to the store and picks up a new copy, which means Rocksteady just gained a sale. Later that year they both find out about Arkham City both of them immediately pre-order it, meaning Rocksteady has now sold three games. I know this happens because I am the consumer in the story.

The point of the story was to illustrate just one way that used games drive new sales. Without having the choice of picking up that used copy, my friend never would have picked it up and neither of us would have have pre-ordered Batman: Arkham City. People also trade in games quite frequently. This occurs for a number of reasons. Maybe the owner is bored with the game, maybe they need more money to put towards a new game, or maybe there is some sort of deal for trading games in going at the time. The money that is generated by trading in a game is often put towards new games. My friend recently traded in Call of Duty: Modern Warfare 3 and put the credit received toward 2011′s smash RPG, Elder Scrolls V: Skyrim, both of which he bought new. He may not have ever purchased Skyrim had it not been for that little extra trade in credit he received from Modern Warfare 3.

Many gamers that oppose used games point to the PC market, where there are essentially no used games. This is the case primarily for two reasons. The first is that games are amazingly easy to pirate to the point where anyone can do it, unlike the console market where it is rather challenging and most people either can’t or don’t bother doing it. The second reason is that there are portals for buying games such as Steam and Origin. Steam in particular frequently has sales where games are priced at less than five dollars. These sales take the place of used games by offering a cheap way for gamers to get the games. As far as I’m concerned, used games must exist unless Microsoft is willing to host a vast digital store with frequent sales and price reductions.

All of this goes without mention of the the potential middle finger gesture to GameStop. Gamestop makes a lot of money off selling used games and for a company to take that away is like saying to a brokerage firm “We want you to keep buying stocks for people but you can’t have any of the money.”  Chances are if the Durango doesn’t allow used games on the system, Gamestop will not sell it. After all if used games (their biggest profit) is taken away, then why sell it at all. All this does is hurt Microsoft and game developers.

If the Durango sees fit to end the used game life cycle then so be it, but Microsoft had better be ready. There will be a backlash so big that I doubt anyone will be able to predict its magnitude. This could change the face of gaming forever and it may not be for the better. As one final reminder, the Durango’s use of used games, or lack thereof of is purely speculation at this point in time. There are however, millions of consumers, myself included eagerly waiting to see which way the Durango goes.

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Wednesday Wish List: Music service

Rumors have recently started making their rounds suggesting that Microsoft will unveil their own music service at this year’s E3, tentatively being called “Woodstock”. Since the Zune is now dead and Microsoft is working with a clean slate, we have some requests to make. Since Microsoft will be creating a new service, we’d like to see the service be integrated with their newest hardware. You guessed it, we want Kinect support.

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What we are playing: April 29, 2012

What we are playing is a weekly column published on Sunday. Various members of the team let the world know which games have had them hooked over the past week and which they’re looking forward to.

Scott Waldyn- I’ve been hitting the arcade circuit lately, figuratively dusting off Sonic CD and picking up episode one of The Walking Dead game that just launched. Sonic CD was my favorite Sonic game back in the 90s, when I was one of the few kids on the block rocking a Sega CD – for a good reason too, it seemed. Still, the game holds up and is a fun, cheap play with many goodies including a unique soundtrack and its dark visions of a Robotnik-controlled future.

The Walking Dead on the other hand, was one of the most intense experiences I’ve had playing an XBLA title. I was mashing buttons like an adrenaline junkie, praying each one of my maneuvers wouldn’t be my last. While a phenomenal game, you know what would make it even cooler? Full-motion Kinect involvement.

Ryan Reynolds- Lots of XBLA for me this week. Most of my time this week was spent hunting cubes in Fez, enjoying the horrors of The Walking Dead. I finished the first episode of The Walking Dead in one sitting and I definitely enjoyed it. Telltale nailed the core conflicts of the comic series’ conflicts even better than the television show does. I’m definitely looking forward to the second episode. I’m also starting to get down on the Hybrid beta, which is definitely unique and interesting. And of course, I had to get a few rounds of Mass Effect 3 multiplayer in.

Andy Tran- I’ve had some fun with Trine 2 and Stronghold Kingdoms. But something I’ve recently rediscovered is Kinect Adventures. My friend’s daughter really wanted me to play it with her and I forgot how much fun it is. We mainly enjoyed Rallyball where you basically play 3D brick breaker. But like me, I’m sure some people would only enjoy it with the happiness and fascination of a small child as your partner.

Nate Hubler- I am still playing through Rayman Origins and right when I thought I was nearing the end five new worlds popped up which is by no means a bad thing. I also decided to return to War for Cybertron since the sequel is coming out soon and I still had three more missions left.

Sean Prideaux- Unfortunately i didn’t get back on the Kinect this week; instead I’ve been on various other games. Tiger Woods 13, House of the Dead 4 and Fable: Heroes as well as the usual League of Legends. I’ve also had a chance at a little Guild Wars 2 for the beta weekend.

Now that you know what we’re playing, we want to hear from you; What are YOU playing?

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Weekend Rant: Why Durango’s exclusion of used games would be good

Check out the companion piece to this week’s Weekend Rant, Nate Hubler’s Why Durango’s supposed exclusion of used games is bad.

Hello readers, my name is Andy Tran and I’m a new staff writer here at Xbox Kinect Fans. I – just like you –like to save money. I turn to places like GameStop, Craigslist, friends and family for a used games so I don’t have to fork over fifty or sixty hard-earned dollars for each game I play. I get to save money and someone else gets to make money on a game we won’t be playing again. Right? Wrong. The result is the death of the well-polished single-player game.

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Wednesday Wish List: Web browsing

Just about every hardware manufacturer has tried to implement a web browser on their console but thus far, they have all failed. When web browsers first launched on consoles many gamers couldn’t just see why they wouldn’t walk upstairs to do their google search. Or maybe back then it was Ask Jeeves. But the Xbox finally has a weapon they can use to make surfing the web on a console not suck. That weapon is Kinect.

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