About Author: John Carson

Posts by John Carson

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Burnout Crash review (XBLA)

Burnout Crash was developed by Criterion Games and published by EA. It was released September 21, 2011 for 800 MSP. A copy of the game was provided for review purposes.


Crashing cars has always been the appeal and the overall point of the Burnout series. Up until the last installment in the series, Burnout Paradise, Crash mode had been a staple that rivaled the the core racing game in popularity. Believe it or not, six years have passed since Criterion’s puzzle-like mode has seen a release of any kind. The wait has been far too long.

In Burnout Crash, the series is taken to new levels of absurdity as players wreak havoc in Crash City; a city with locations as diverse as those at a movie studio and more natural disasters than a town in Sim City. The game consists of 18 intersections ready to be deconstructed in 3 game modes. Each revolves around the concept of driving a car into a busy intersection and using a recharging explosive blast, known as a Crashbreaker, to how much damage can be done under a given mode’s conditions. How does Crash hold up in it’s solo debut?
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Rumor: Gears of War Kinected and Exiled?

While nothing is confirmed at this time, rumors have been circulating about Epic Games using Microsoft’s motion device for their flagship series. The speculation goes back to November 2010 when IGN reported from a source that Kinect would be used in Gears of War 3 later this year. Soon after, Cliff Bleszinski, design director for Epic, tweeted that there would not be any use of Kinect in Gears 3. That doesn’t say anything about any unannounced Gears games, though. In January, a trademark for Gears of War: Exile made itself know to the gaming press. What is it exactly?

Fast forward to this month where a supposedly leaked image of a close-up of Marcus Fenix holding two fingers to his ear communicator while a man in a picture-in-picture box does the same. The validity of the picture is in question, but points heavily to Kinect based Locust slaying. Rumors are floating around calling this game an on-rails shooter, which makes a lot more sense than a traditional GoW using motion tracking at this point. Is this Gears of War: Exile? Well, we don’t know yet and likely won’t till GDC or E3. Take a look at the picture above and judge for yourself.

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